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Sting
Sting Energy Rush
An endless HTML5 runner — power up, dodge, climb the weekly leaderboard.

- avg. session
- 7.4 phút
- plays
- 2.1M
- on mid-range phones
- 60fps
A sub-3MB HTML5 game that runs smoothly on low-end phones, with on-can codes that unlock characters.
Stack
- PixiJS
- TypeScript
- Node.js
- Redis
The idea
Sting’s energy becomes the core mechanic: the more cans you grab, the faster you run and the bigger the multiplier.
Under the hood
Built with PixiJS, with tuned sprite atlases and audio so it loads in under 2 seconds on 4G. Scores are verified server-side.
Highlights
- Loads under 2sBundle under 3MB.
- Weekly leaderboardPrizes for the weekly top 100.

Gameplay

Mobile build

Leaderboard
